If you still don’t have a smartphone, you’ve got to get one. I may be something of a tech geek, but generally I despise gadgets for the sake of gadgets. However, at some point everyone who pays enough attention to what’s going on in the world discovers that, by God, there really is an App for that.
Doodle God, on the other hand, has me stymied. Even considering the entire world of App games, and the undeniable fun of some of the weirder efforts App developers have managed to get people to pay 99 cents for, Doodle God is in a class by itself.
Somewhere there is a psychology course (even the future is somewhere) focused solely on figuring out the inexplicable things people will get addicted to (and/or pay a dollar for), and one of the chapters of the textbook centers around Doodle God.
One of the curiosities to come out of the flood of screwy App games is the relatively new frequency with which people are forced to repeatedly explain what they’re doing. Whether you’re launching animals, nonsensically shooting cute and fuzzy things, or staring at a screen as some incarnation of tower zaps some incarnation of theoretical “baddie,” you’ve never found yourself so frequently met with the further question, “But, why are you doing it?”
There is a new king (okay, God) of this odd cultural spiral, because you don’t even really know why you’re “playing” Doodle God. I put the word in quotes there, because I think there are some key elements of play that cannot quite be attributed to what you’re doing when tapping the screen in this instance.
The game kicks off with a quick introduction, and sets you up with the four basic elements – Earth, Air, Fire, and Water. You’re off. All you do is try to put things together. Tap Fire. Tap Water. You’ve made something new. Now you have that option as something you can potentially combine.
Eventually, you’ll get to all manner of cool things. Beetles, cars, dolphins, dragons, and just about anything you can think of. Most of them actually make a good bit of sense, though some are a bit weird. I suppose the question is, can you get them all? If you’re stuck, there’s a hint button. It will either show you something that can be made, so at least you have an idea what you’re looking for, or it will open to categories and tell you something can be made from them.
It’s fun, slick, gives you some interesting quotes whenever you discover something new, and I have no idea what the draw is.
As pure time-wasters go, this is one of the more creative efforts you’ll ever run into, and though you probably won’t believe it, you will get hooked. The first 40 or so will suck you in, and then things will get a bit tricky.
Take a look at an introductory video.
There will probably never be another App game that is so utterly pointless, and doesn’t even give you a way to really call anything about it “fun” that I will recommend, but something about this is as wonderful as it is insane.
Check it out at the App Store here.