When I first played the original Fable, one of the things that hooked me was simply the fact that I was so willing to go along with a game that seemed to be trying to switch things up. Instead working a new story, and tweaking a few things along the way, onto the standard format we’ve all seen too many times to mention, Fable was clearly aiming at rebuilding the theory and seeing what they could come up with.
Perhaps not a perfect game, but it was a lot of fun, had a great story, and kept pulling you along rather brilliantly.
Fable II… well, not as much. It was still fun, and it built on the original concept, but it felt like a stereotypical sophomore release by a band whose first album you love, but has big suits cracking the whip to turn out the next one in 6 months. Frankly, I didn’t even finish it.
Fable III has been getting a lot of press for quite a while, and it hasn’t piqued my interest all that much. Hints and rumors about interesting features have fallen thus far on ears more deaf than should be the case. I loved the first game.
Not long ago, something finally made me take notice. It was a couple of quotes in an interview at gameinformer.com (which I can’t find now, it might have been in the magazine). Basically, while talking about many of the game’s features, creator Peter Molyneux talked about what went wrong with Fable II. I won’t even bother to aim at details, but he expressed some unhappiness with how the story worked out and so on.
That fact alone, a rare bit of reflection in today’s world, rekindled my interest in the game. Trying to find out what recent info there was on the game, I discovered that Lionhead had just launched a new pre-order incentive – a villager.
As odd as it may sound, that sort of cemented things for me.
No, I’m not dancing around, because, “Hooray! I get to create a villager that will show up in my game!” I mean, it’s pretty cool, but it’s something at least marginally deeper than that. There’s something about the general thought process behind the idea that (just go with me) reveals to me that we’re back to the fun and creativity that originally sold me.
Not that Fable II was a bad game by any stretch, but it didn’t quite live up to the expectations. This time, I think we’re in for a wild ride. Check it out.
The Fable III pre-order tool invites fans to design their own villager with over 2,000 possibilities; pre-order incentive includes bonus quest and gold fortune
Great heroes of the past and present all know one thing is true: the revolution starts with you. That’s why Microsoft and Lionhead Studios are giving fans the chance to get into the action now before “Fable III” launches in the U.S. on Oct. 26. With the all-new character creator tool, called the “Fable III” Villager Maker, fans who pre-order the game can create and bring their personalized villager to life. Your custom in-game villager will deliver to your hero a thrilling new quest and 1,000 gold fortune, and then continue to interact with you on your journey to become ruler of Albion.
The Villager Maker is available for everyone to access and experiment with at www.xbox.com/fable3. Fans can utilize the tool to create a male or female villager with more than 2,000 different variations, including an enthralling backstory for the character, unique personality traits, clothing, accent, hairstyles and the region they hail from. Whether you create a valiant ally, an evil villain, or perhaps the perfect spouse, let your imagination run free as you make your mark in the fantastical world of “Fable III.”
The fun doesn’t stop there. With the Villager Maker, you’ll be able to save your character as a desktop wallpaper and share your creation with your friends on Facebook and Twitter to see who has the coolest design. Anyone can start designing, but transporting the villager into “Fable III” is a reward given only to fans who pre-order the game at participating retailers. A redeemable code will be provided that allows players to bring their character creation to life in “Fable III” when the game launches.
“Fable III” sets the stage for an unparalleled action and adventure experience, in which you will be called upon to lead a rebellion and rise up as the new ruler of Albion. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen, will lead to an ever evolving world of consequences that will be felt across your entire land. Witness all the action, drama and humor as you’re propelled into a rich and engaging story, featuring a unique cast of characters around you.
“Fable III” will be available in a Standard Edition ($59.99) and Limited Collector’s Edition ($79.99) for Xbox 360.The Limited Edition offers unique collectibles that true “Fable” fans won’t want to miss, including downloadable content that Windows gamers can also access. Wrapped up in the likeness of a book from “Fable III,” the contents include an exclusive quest, dog breed, outfit, playing cards, a Guild Seal Coin and more.
“Fable III” launches in the U.S. on Oct. 26 and is rated M for Mature by the ESRB.
• Be the hero and forge your own destiny. Storytelling comes to life as “Fable III” puts you and your hero in the center of an epic journey that traces your rise from revolutionary to ruler and beyond, along with all the action, drama and humor. Interacting with the world of Albion has never been easier or more rewarding. The Expressions system offers an ingenious new Dynamic Touch feature that allows your hero to reach out and embrace a loved one, or exact retribution against those who have betrayed you. Your hero, your faithful canine companion and even your weapons now also evolve to extremes mirroring your morality and personal style of combat. The emotional connections players will develop in the world of “Fable III” will lead to some of the most memorable moments ever experienced in a game.
• Where blockbuster action meets adventure. Your journey spans from the streets of a thriving and industrialized Albion to the surrounding battlefields. The pioneering one-button combat system allows players to easily combine different styles in their arsenal – hand-to-hand melee attacks, long-range precision shooting and wickedly catastrophic spells – to advance the one-button combat mechanic to a full scale, thrilling level that offers infinite ways to engage, experiment and compete.
• Choice and consequence. A core tenet of the “Fable” franchise, players are presented with infinite choices and consequences that impact the world around them. Good or evil, loved or loathed, career versus family, or just you and your faithful canine companion – live the life you have always dreamed. More so than ever before, your choices lead to far more profound outcomes that impact your every being. Whether it’s deciding the outcome of minor squabbles or changing the direction of the entire kingdom, these key decisions will change the world forever.